Haunted Panic

Haunted Panic

Play Haunted Panic, a Halloween reaction game. Zap monsters, spare friendly ghosts and protect twelve doors across three screens.

Four doors fit on the screen, but twelve need your attention. Monsters must be zapped before their timers expire, while friendly ghosts must be left alone. Switch between the three pages, collect chest bonuses and use Pumpkin Blast when the doors become crowded.

Developer: Mapi Games · Game supplied by GameMonetize

Controls

Click or tap hostile monsters. Leave friendly ghosts untouched for two seconds. Tap a bonus chest five times. Clear the current doors to unlock the side arrows for the next page. The tutorial also lists 1?4 to zap, arrow keys to change pages, Space for a blast and Escape to pause.

The supplier lists touch support. Use the game’s on-screen controls; landscape orientation gives you more room.

Haunted Panic: Gameplay video

Follow the change between door pages and identify a monster before each tap. Watch how friendly ghosts are treated differently from hostile visitors.

Gameplay footage supplied by GameMonetize

How to play: Haunted Panic

Protect all twelve doors and survive the night by choosing the right targets before their timers run out.

1

Read the night-watch briefing

Start Play and review the monster, ghost, chest and pumpkin examples before Let’s Go.

2

Identify before tapping

Zap hostile monsters; let the friendly white ghost wait for two seconds.

3

Clear a page before moving

Deal with the current four doors first. The arrows unlock when those doors are clear; use them to continue protecting the other doors.

4

Take bonuses when safe

A chest needs five taps. Clear urgent threats before spending that time.

5

Spend a blast carefully

Pumpkin Blast hits hostile monsters and spares friendly ghosts. Use it when several threats compete for attention.

Questions & answers

Haunted Panic

Should I tap the white ghost?

No. Leave the friendly ghost untouched for two seconds to protect its door.

Where are the other eight doors?

There are three pages with four doors each. Clear the current doors to unlock the side arrows, then move to the next group.

Why does an enemy survive one tap?

Armoured monsters take three taps according to the briefing. Chests need five taps for their bonus.

Does Pumpkin Blast hurt friendly ghosts?

The instructions say the blast only hits hostile monsters and spares ghosts.

What is the difference between Arcade and Classic?

Arcade has progression and upgrades. Classic is the one-life challenge.

Can I play on a phone?

The supplier lists touch support. Use the game’s on-screen controls; landscape orientation gives you more room.

Do I need an account to play?

You can start the embedded game without a Ragdoll Hit account. The game may show its publisher’s ads.

Tips & strategy

Twelve doors, four visible at a time

The night covers three groups of four doors. The game locks page movement while the current doors need attention, and its message says movement unlocks when every door is clear. Finish the visible threats, spare friendly ghosts, then use the arrows when available. If an arrow does nothing, check the current doors before trying it again.

Friendly ghosts reward restraint

The white ghost with a star is friendly. The briefing says to leave it alone for two seconds so its door becomes safe. This reverses the usual tap-everything habit. Identify the visitor first, especially when several characters arrive together.

Some targets need more than one tap

The briefing distinguishes armoured monsters, which take three taps, from chests, which take five. A click that does not immediately remove an armoured enemy is not necessarily a missed input. Finish the required taps while remembering the other doors.

Bonuses should not cost a door

A chest offers gold, but five taps take time you could spend on an expiring monster. Deal with the most urgent hostile target first. The same principle applies to power use: a blast is useful when it resolves several competing threats.

Choose the pace you want

Arcade has nights, worlds and upgrades. Classic uses one life, making target recognition especially important. Learn the friendly-ghost rule and page changes before using Classic as a score challenge.

Game modes

Arcade progression across 24 nights in six worlds, plus Classic with one life. The menu includes Worlds, Collection, Trophies and Upgrades.

Game references

Controls and rules follow the creator and supplier references below. The strategy above suggests ways to practice these mechanics.

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