Tips & strategy
Twelve doors, four visible at a time
The night covers three groups of four doors. The game locks page movement while the current doors need attention, and its message says movement unlocks when every door is clear. Finish the visible threats, spare friendly ghosts, then use the arrows when available. If an arrow does nothing, check the current doors before trying it again.
Friendly ghosts reward restraint
The white ghost with a star is friendly. The briefing says to leave it alone for two seconds so its door becomes safe. This reverses the usual tap-everything habit. Identify the visitor first, especially when several characters arrive together.
Some targets need more than one tap
The briefing distinguishes armoured monsters, which take three taps, from chests, which take five. A click that does not immediately remove an armoured enemy is not necessarily a missed input. Finish the required taps while remembering the other doors.
Bonuses should not cost a door
A chest offers gold, but five taps take time you could spend on an expiring monster. Deal with the most urgent hostile target first. The same principle applies to power use: a blast is useful when it resolves several competing threats.
Choose the pace you want
Arcade has nights, worlds and upgrades. Classic uses one life, making target recognition especially important. Learn the friendly-ghost rule and page changes before using Classic as a score challenge.
Game modes
Arcade progression across 24 nights in six worlds, plus Classic with one life. The menu includes Worlds, Collection, Trophies and Upgrades.
Game references
Controls and rules follow the creator and supplier references below. The strategy above suggests ways to practice these mechanics.













